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022025Web Apps

PulseFit

One screen that answers one question: what do I do today?

PulseFit — Mobile App / UI UX

A training tracker that had collected six years of features. The work was mostly subtraction — deciding what the app is for, then designing the interface around that single answer.

The problem

The home screen carried eleven competing elements. People opened the app, saw all of them, and closed it again without starting a session.

How it went

  1. 01

    Find the one job

    Mapped every flow and asked what each screen was actually for. Almost everything pointed back to the same need: tell me what today is.

  2. 02

    Design the answer, hide the rest

    Today became the whole first screen. History, plans and settings moved one level down — still there, no longer shouting.

  3. 03

    A system, not screens

    Built the UI on tokens and shared components so new features land consistently instead of adding another visual dialect.

  4. 04

    Front-end build

    Implemented the interface against the design system, with motion used only where it explains a state change.

Along the way

Motion studies for state transitions
Motion studies for state transitions
Depth and material exploration
Depth and material exploration
Working setup during the build
Working setup during the build

What shipped

  • User flows and wireframes
  • Product design, end to end
  • Component library and tokens
  • Front-end implementation
  • Handover documentation

After

The app now opens on a decision instead of a dashboard. Any engagement figures would have to come from the client — none are invented here.

No invented numbers. Ever.

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